S.T.A.L.K.E.R.: Call of Pripyat™


“The beauty of the Hardware Tessellation feature in DirectX 11 is that our developers are able to create character and scene models which are less detailed and are suitable for all kinds of graphics processors, even older hardware,” said Oleg Yavorsky, PR Director, GSC Game World. “But gamers who have DirectX 11 hardware will be able to turn on Hardware Tessellation and see the amazing details and experience the Call of Pripyat world just as the game designers intended – and at full speed.”

    S.T.A.L.K.E.R.: Call of Pripyat benchmark released!
    This benchmark supporting DirectX® 11 is based on one of the ingame locations – Pripyat . The testing process includes four stages, those utilizing various weather and time of the day settings (day, night, rain, bright sun). In order to test your system thoroughly the benchmark is provided with a number of presets and options including screen resolutions, antialiasing etc, all at your disposal.  Read more here.


Overview

The events of S.T.A.L.K.E.R.: Call of Pripyat™ unfold shortly after the end of S.T.A.L.K.E.R.: Shadow of Chernobyl. Having discovered about the open path to the Zone center, the government decides to hold a large-scale military “Fairway” operation aimed to take the CNPP under control. According to the operation’s plan, the first military group is to conduct an air scouting of the territory to map out the detailed layouts of anomalous fields location. Thereafter, making use of the maps, the main military forces are to be dispatched.

Despite thorough preparations, the operation fails. Most of the avant-garde helicopters crash. In order to collect information on reasons behind the operation failure, Ukraine’s Security Service send their agent into the Zone center. From now on everything depends on the player.

Key Game Features:

  • Photorealistic exclusion Zone – Pripyat town, Yanov railway station, Jupiter factory, Kopachi village and more, recreated by their true-to-life prototypes.
  • New story, a number of unique characters.
  • Extended system of side quests.
  • New monsters: Chimera and Burer. New behaviour and abilities for all monsters.
  • New A-Life system, created using the players’ best-liked elements of the first two games in series.
  • Emissions considerably influence the world of the Zone.
  • Sleep function added into the game.
  • New player’s interface.
  • Possibility to continue the game after completion in a freeplay mode.
  • The game is developed on X-Ray engine v.1.6


DirectX 11 Features:

  • Hardware Tessellation used for: Improved Character Silhouettes
  • DirectCompute 11 used to: Accelerate High Definition Ambient Occlusion
  • Shader Model 5.0 used for: Contact Hardened Shadows


S.T.A.L.K.E.R.: Call of Pripyat. Developed by GSC Game World, © Transavision Ltd 2009


Developed by:
GSC Game World
Published by:
GSC Game World
S.T.A.L.K.E.R.: Call of Pripyat™ Official Site
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