Graphics


ATI Radeon™ HD 4870 X2 Graphics

The Best Just Got Better


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Feature Summary - Part 1

1.912 billion processors (956 million transistors per GPU on 55nm fabrication process)
PCI Express® 2.0 x16 bus interface
512-bit GDDR3 memory interface (ATI Radeon™ HD 4850 X2)
512-bit GDDR5 memory interface (ATI Radeon™ HD 4870 X2)
Microsoft® DirectX® 10.1 support
  • Shader Model 4.1
  • 32-bit floating point texture filtering
  • Indexed cube map arrays
  • Independent blend modes per render target
  • Pixel coverage sample masking
  • Read/write multi-sample surfaces with shaders
  • Gather4 texture fetching
Unified Superscalar Shader Architecture
  • 1600 stream processing units
    • Dynamic load balancing and resource allocation for vertex, geometry, and pixel shaders
    • Common instruction set and texture unit access supported for all types of shaders
    • Dedicated branch execution units and texture address processors
  • 128-bit floating point precision for all operations
  • Command processor for reduced CPU overhead
  • Shader instruction and constant caches
  • Up to 320 texture fetches per clock cycle
  • Up to 128 textures per pixel
  • Fully associative multi-level texture cache design
  • DXTC and 3Dc+ texture compression
  • High resolution texture support (up to 8192 x 8192)
  • Fully associative texture Z/stencil cache designs
  • Double-sided hierarchical Z/stencil buffer
  • Early Z test and Fast Z Clear
  • Lossless Z & stencil compression (up to 128:1)
  • Lossless color compression (up to 8:1)
  • 8 render targets (MRTs) with anti-aliasing support
  • Physics processing support
Dynamic Geometry Acceleration
  • High performance vertex cache
  • Programmable tessellation unit
  • Accelerated geometry shader path for geometry amplification
  • Memory read/write cache for superior stream output performance
Anti-Aliasing Features
  • Multi-sample anti-aliasing (2, 4 or 8 samples per pixel)
  • Up to 24x Custom Filter Anti-Aliasing (CFAA) for superior quality
  • Adaptive super-sampling and multi-sampling
  • Gamma correct
  • Super AA (ATI CrossFireX™ configurations only)
  • All anti-aliasing features compatible with HDR rendering
Texture Filtering Features
  • 2x/4x/8x/16x high quality adaptive anisotropic filtering modes (up to 128 taps per pixel)
  • 128-bit floating point HDR texture filtering
  • sRGB filtering (gamma/degamma)
  • Percentage Closer Filtering (PCF)
  • Depth & stencil texture (DST) format support
  • Shared exponent HDR (RGBE 9:9:9:5) texture format support

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